Limit my search to r/gmod. Use the following search parameters to narrow your results: subreddit. Can you make a gmod map bigger? (Hammer Editor). Iirc you can't make a map that's bigger than the max hammer width but some mappers make large maps by having different parts of maps stacked on top of each part and connect it using portals.
All the tutorials I've found just say to 'run map' and then they assume that that created a bsp file of it somewhere. I've made a simple custom map from scratch in hammer, I want to export it as a bsp file to put in my usermod folder and use in SFM. When I tell hammer to 'run map' though, it just made a.log file and a.vmf file.
This is where you start to customize settings. If you want to play half-life 2 or garry's mod with your new map, choose orange box engine or the ep1 engine and then set the game to half life 2 (or any other game for gmod). If you want to make a counterstrike source map, use the ep1 engine and choose the game counterstrike source.
A pointfile contains information Hammer can use to trace a line from one of the map's entities to the source of the leak. This is represented in the 2D and 3D views by a thick red line. The Load Pointfile command will open the pointfile data associated with the current map, if it can locate the file.
The Map menu contains a number of functions related to the display of the map, as well as global viewing and manipulation of map contents and properties.
Snap to Grid <Shift+W>
Will cause objects and selection boxes to snap to the current grid.
How Do You Make A Map On Gmod
Show Grid <Shift+R>
You can use this to toggle the grid display on and off. Objects will still snap to the grid if the Snap to Grid option is enabled, regardless if the grid is visible.
Grid Settings <[> and <]>
This allows you to increase or decrease the current Snap to Grid size. The current grid size is show in the status bar at the bottom of the Hammer window.
Note:Snap-Grid increments are powers of two inches; ie: 1' - 2' - 4' - 8' - 16' - 32' - 64' - 128' - etc. Therefore increase grid size will double the grid unit dimension and decrease will halve it.
Units
Microsoft office 2013. This allows you to changes the units of measurement displayed in the Selection size information area on the status bar.
Show Selected Brush Number
This displays the brush number of the selected brush. You must select a single non-entity brush for this command.
Entity Report..
Opens the Entity Report dialog, which can be used to manage your entities and do quick searches for specific entities, providing an easy alternative to searching through your map manually.
Entity Gallery
Pastes a copy of every type of entity in the game data file into the current map. Mainly used for debugging purposes.
Check for Problems <Alt+P>
Opens the Check for Problems dialog that will analyze the map and notify you of any errors it finds.
If your map is not totally sealed, the compile tools (vbsp.exe, specifically) will report a 'leak' and generate a pointfile. A pointfile contains information Hammer can use to trace a line from one of the map's entities to the source of the leak. This is represented in the 2D and 3D views by a thick red line. The Load Pointfile command will open the pointfile data associated with the current map, if it can locate the file. If not, it will display an Open dialog that allows you to load the pointfile. The pointfile will have a .lin or .pts filename extension, depending on the game compilation tools you are using. See Leaks Explained for more information.
Unload Pointfile
Use this command to remove the display of pointfile data from the 2D and 3D views of the current map file.
Load PortalFile
Loads the Prt file associated with the bsp and vmf, to view Visleafs with Hammer instead of using Glview.
Unload PortalFile
How To Use Hammer Gmod
Same as above, but removes the file.
Show Information
This brings up the Map Information dialog, which gives you some statistics on the currently selected map file.
Map Properties..
This will open an Object Properties dialog box, containing different editable parameters for the current map file. This is also known as the worldspawn entity. The worldspawn is an entity that defines some characteristics of the world, including the map title and skybox. See worldspawn for more information.
Retrieved from 'https://developer.valvesoftware.com/w/index.php?title=Hammer_Map_Menu&oldid=195084'